Platform: PC
Technology: Unity, C#, Blender, Maya, Photoshop
Development: 4 months
Master Thesis, 2025
Focus on gameplay mechanics, interactions and storytelling.
Awarded with the Ostfalia Media Price for Master Projects.
Left Out is a video game controlled through Leap Motion hand tracking that conveys the experience of left-handedness in a world shaped by right-handed norms. Players move the character solely through real hand movements and solve tasks using deliberate gestures. In this demo version of the game, historical backgrounds of handedness and societal expectations are indirectly reflected within a fictional world, while existing right-handed design norms and the resulting invisible discrimination are brought to light. Through deliberately irritating interactions, mirroring elements and unconventional controls, the game creates a new awareness of one’s own handedness and draws attention to how everyday design standards can subtly disadvantage people.
This game is still work in progress
The next part of the first level is intended to address the confrontation with objects that are oriented towards only a specific handedness. The mixed control scheme and level design further illustrate how design standards can force a certain way of operating, sometimes resulting in uncomfortable interactions.
Level 2
Level 3
Due to rigid societal structures, people are often forced to adapt, even if they wish to resist. This level emphasizes this issue, while also presenting topics of self-reflection and acceptance.
Additional work
Idea sketches and Behind The Scenes in Unity, Font Ideas, Icons, Logo Ideas, UI drafts (menu, settings, dialogue), Character designs,
Posters, Thesis and Documentaionp Mockups
Interested in reading my master’s thesis or a more detailed documentation of this project?
Feel free to contact me! :)