Video Game
Unity, Blender, Maya
Master Thesis , 2025
Awarded with the Media Price for Master Projects.
Received as part of the annual design exhibition „Endpräse” at the
Ostfalia University of Applied Sciences, January 2026
Left Out is a video game controlled through Leap Motion hand tracking that conveys the experience of left-handedness in a world shaped by right-handed norms. Players move the character solely through real hand movements and solve tasks using deliberate gestures. In this demo version of the game, historical backgrounds of handedness and societal expectations are indirectly reflected within a fictional world, while existing right-handed design norms and the resulting invisible discrimination are brought to light. Through deliberately irritating interactions, mirroring elements, and unconventional controls, the game creates a new awareness of one’s own handedness and draws attention to how everyday design standards can subtly disadvantage people.
This game is still work in progress.
While approaching, the door closes and players have to turn back in order to advance.
The next part of the first level is intended to address the confrontation with objects that are oriented towards only a specific handedness. The mixed control scheme and level design further illustrate how design standards can force a certain way of operating, sometimes resulting in uncomfortable interactions.
LEVEL 2
The character is thus indirectly forced to conform to the right side. Although she tries to remain true to herself, she must turn back and reluctantly adapt to right-handed norms in order to be accepted.
LEVEL 3
Additional work
3D printed Keychains
Representation at the “Endpräse”