Left Out

Video Game
Unity, Blender, Maya
Master Thesis , 2025
Focus on gameplay mechanics, interaction and storytelling. Most assets and animations are not selfmade, only adjusted as needed. 

Awarded with the Media Price for Master Projects.

Received as part of the annual design exhibition „Endpräse” at the 
Ostfalia University of Applied Sciences, January 2026


Left Out
is a video game controlled through Leap Motion hand tracking that conveys the experience of left-handedness in a world shaped by right-handed norms. Players move the character solely through real hand movements and solve tasks using deliberate gestures. In this demo version of the game, historical backgrounds of handedness and societal expectations are indirectly reflected within a fictional world, while existing right-handed design norms and the resulting invisible discrimination are brought to light. Through deliberately irritating interactions, mirroring elements, and unconventional controls, the game creates a new awareness of one’s own handedness and draws attention to how everyday design standards can subtly disadvantage people.


This game is still work in progress.




 
Level 1 This level addresses a basic perception pattern in games, where the right side is usually associated with progress. In this case, however, the right side is not treated as the goal: 
While approaching, the door closes and players have to turn back in order to advance.


The next part of the first level is intended to address the confrontation with objects that are oriented towards only a specific handedness. The mixed control scheme and level design further illustrate how design standards can force a certain way of operating, sometimes resulting in uncomfortable interactions. 
 



LEVEL 2
Level 2 represents society and the history of left-handedness, which has often been accompanied by discrimination and a lack of acceptance. Due to the social pressure, people frequently exert on one another, there is often no choice but to adapt. 
The character is thus indirectly forced to conform to the right side. Although she tries to remain true to herself, she must turn back and reluctantly adapt to right-handed norms in order to be accepted.




LEVEL 3
Due to rigid societal structures, people are often forced to adapt, even if they wish to resist. This level emphasizes this issue, whiel also presenting topics of self-reflection and acceptance.




Additional work
Thesis & Documentation, Sketches, Poster Designs, Sticker
3D printed Keychains
Representation at the “Endpräse”